Where the action is
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Where the action is - OSR initiative system
Each round (standard 6/10 seconds) is divided into two phases, with two separate actions.
Every character has a base Initiative Value of 2.
High dexterity/initiative bonuses increase the Initiative Value.
Now you need some tokens, in different colors.
Create a pool with all the tokens of the participants in the fight:
- Each PC must have a number of tokens equal to the Initiative Value and a distinct color.
- The opponents share the same color in a single Initiative Value pool (eg. 2 goblins 2 bears >> 8 pink tokens).
When a fight breaks out you gather up the player tokens and a number of enemy tokens equal to the total Initiative Value of all enemies. Shuffle them. Put all these tokens in a container. You can’t see the pieces you choose.....
Status | Released |
Category | Physical game |
Author | Droshan |
Genre | Role Playing |
Tags | Hacking, Homebrew, OSR |
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Where the action is (1).pdf 455 kB
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