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Where the action is - OSR initiative system

Each round (standard 6/10 seconds) is divided into two phases, with two separate actions

Every character has a base Initiative Value of 2.

High dexterity/initiative bonuses increase the Initiative Value.

Now you need some tokens, in different colors.

Create a pool with all the tokens of the participants in the fight:

  • Each PC must have a number of tokens equal to the Initiative Value and a distinct color. 
  • The opponents share the same color in a single Initiative Value pool  (eg. 2 goblins 2 bears >> 8 pink tokens).

When a fight breaks out you gather up the player tokens and a number of enemy tokens equal to the total Initiative Value of all enemies. Shuffle them. Put all these tokens in a container. You can’t see the pieces you choose.....

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Where the action is (1).pdf 455 kB

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